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ABOUT / The maker
The person you first talk to stays on after launch.
I started at Samsung SDS and moved through enterprise systems, games and large-scale backends. Today I build apps and websites myself, from first sketch to release.
PROFILE
Founder & developer, LAONMON
LAONMON is a one-person studio. The person who takes your enquiry, writes the scope document, designs and codes, ships to the stores and handles fixes after launch is me.
- Years in software
- 29years
- Enterprise systems to games, servers and apps, client and server alike
- Apps shipped
- 4apps
- Released on the App Store and Google Play, and I still run them
- Site languages
- 3languages
- Korean · English · Japanese
CAREER
What I've done
- 01
Enterprise systems — from analysis and design
At Samsung SDS I analyzed, designed and built enterprise systems — linking air cargo logistics with RFID and automated ski-resort gates, where on-site hardware and software had to work together — and wrote proposals. Before that, I developed SI projects for public-sector organizations and associations.
- 02
Games — server and client
I developed both the server and the client for two mobile games: lockstep synchronization that keeps two devices in step during real-time battles, the battle client, and the overall architecture (MVVM, ECS).
- 03
Backends at scale, and running them
I designed and built microservice backends and ran them in production on Kubernetes — a reactive stack (WebFlux, Kafka, Redis), database redundancy, JWT authentication and deployment automation. One was the server for an education service whose curriculum adapts to each learner's level.
- 04
Real-time communication, security and 3D
WebRTC video calls, end-to-end encrypted chat, and Unity-based 3D data visualization.
- 05 / NOW
Now — apps and websites, idea to release (LAONMON)
I've taken four apps from planning to release on both app stores and still run them. I also built and run this trilingual site and an AI assistant that runs on my own server.
See the case studies
SOLO STUDIO
I work alone, so let me say that up front.
LAONMON has no employees. Before hiring me, it's fair to wonder: what happens if I get sick or become unreachable? So I work in a way that makes that worry smaller from day one.
- Domains, servers and app developer accounts are created in your name from the start, and billed to your own account. Nothing sits in my account.
- So whatever happens, your site, your app and their accounts stay in your hands.
Working alone has upsides too: nothing gets lost passing between people, and when you ask a question, the person who built it answers. The trade-off is that I can't take on many projects at once, so we agree start and finish dates during consultation.
OWN PRODUCTS
Apps I build and run
- Life-UpHabits · iOS · AndroidA gamified lifestyle platform that turns small daily actions into quests.Read the case
- SwingNoteGolf · iOS · AndroidA golf service that connects swing video analysis, AI coaching, practice plans, and round records in one flow.Read the case
- OpenTownTycoon game · iOS · AndroidA management game where you grow your own neighbourhood business district, starting from an alley.Website
- Two ThronesStrategy game · iOS · AndroidA real-time tactical battle between two thrones.Website
PRINCIPLES
How I work
The reasons behind the four promises on the home page
I don't promise what I can't keep
"Bug-free", "always on schedule", "guaranteed approval", "number one on Google" — those claims break eventually. Instead, I tell you up front what I can't do. I don't promise rankings; I handle registration and setup. I don't promise store approval; I fix the reasons for rejection and resubmit.
Prices are set in writing, not on a call
I don't quote a figure on the spot during a call. I write up what I heard as screens, features and timeline and send it to you, and that document becomes the quote. Quoting by time rather than a fixed total works the same way: if the scope grows, the document shows where.
Bugs and changes are different things
If an agreed feature doesn't work, that's a bug, and bugs get fixed however many rounds it takes — they're part of finishing the job. Small edits like swapping text or photos or adjusting colors and layout stay free after launch. For bigger changes, I tell you the added cost and time before touching anything, and never bill after the fact.
I flag the monthly costs first
Development is paid once, but server bills come every month and grow with your users. If your project needs a server — for accounts, payments or video — we agree roughly what it will cost and who pays before we start, so no one is left holding an unexpected bill.
I hit problems in my own products first
I still run four apps of my own. Store rejections, payment integration, multiple languages, deploys without downtime — I ran into them in my products before any client's, and I bring those fixes to your project.
CONTACT
LET'S
TALK.
Have a website or app in mind, a partnership idea, or a question? No logo or copy needed yet — tell us what you do and what you need, and we'll reply with scope, timing and a quote.